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  1. I\'m trying to locate/figure out how to color covert a YUV texture (for instance YUV420P) to RGB in OpenGL ES 2.0 fragment shader code on android.
    stackoverflow.com/questions/15283638/​android-yuv-rgb... - Cached
  2. Android YUV-RGB conversion in OpenGL ES 2.0 fragment shader. ... (for instance YUV420P) to RGB in OpenGL ES 2.0 fragment shader code on android.
    stackoverflow.com/questions/tagged/​fragment-shader?page=... - Cached
  3. YUV frame in an Android OpenGL program? - msg#00874 ... >-If your demo is in OpenGL ES 2.0, ... >-If your demo is in OpenGL ES 1.x, or if your fragment shader is too
    osdir.com/ml/Android-Developers/2010-11/​msg00874.html - Cached
  4. Before we pass our data to OpenGL, we need to convert ... \\n\" // This will be passed into the fragment shader ... I practice the project of OpenGL ES 2.0 on Android ...
    www.learnopengles.com/androi d-lesson-​one-getting-started - Cached
  5. So I found a bunch of examples of how to convert YUV to RGB in OpenGL ES 2.0, ... fragment shader. ... Why aren\'t there OpenGL ES 2.0 tutorials for Android on Youtube?
    grokbase.com/t/gg/android-developers/​136gh8pgqg/... - Cached
  6. Converting YUV to RGB with only one SurfaceTexture in OpenGL ES 2.0: Erik Hellman: 6/16/13 2:22 PM: Hi! So I found a bunch of examples of how to convert YUV to RGB in ...
    groups.google.com/group/android-​developers/browse_thread/... - Cached
  7. ... [-2.0,2.0 ]. You can ... program showing how to perform YCrCb to RGB conversion with a Fragment Shader (Pixel Shader) in OpenGL. ... to the YUV/RGB equations ...
    www.fourcc.org/fccyvrgb.php - Cached
  8. Linking the vertex and fragment shader into a ... that you don\'t need to convert your ... to get your fundamental OpenGL ES 2.0 for Android setup ...
    www.androidenea.com/2012/02/opengl-es-​20-on-android.html - Cached
  9. If the device supports OpenGL ES 2.0 you could do the conversion in a ... Android. Can anyone please ... could do the conversion in a fragment shader with good ...
    osdir.com/ml/android-ndk/2010-04/​msg00390.html - Cached
  10. Discuss developing native code for the Google Android ... OpenGL ES 2.0 you could do the conversion in a ... the conversion in a > > fragment shader with good ...
    comments.gmane.org/​gmane.comp.handhelds.android.ndk/2962 - Cached